I joined 2K Marin as Audio Lead during the company's formation in February of 2008. After assembling the audio department from scratch, I was the driving force behind the design and implementation of all the audio for BioShock 2. I also worked closely with our composer Garry Schyman to develop the amazing score.
Opening Cinematic & Gameplay Beginning
Opening Cinematic was created in-engine by our kick-ass in-house cinematic team. Once again, I did all the sound design, music editing, and mixing. My favorite subtle bit is right at the beginning as the player's Big Daddy footsteps transition between the BD footsteps used in the 1st game to the more detailed footsteps I created for BioShock 2.
Once the gameplay begins, you'll get a taste of the kind of detailed environmental effects and stylistic event cues that were the driving design pillars on the project. One of my favorite examples of this is the little patter of water on the player's helmet every time they step under a water drip.
The Launch Trailer
The Launch Trailer was created by Blur Studios as the main marketing trailer for Bioshock 2. I did all the sound design, music editing, and mixing for this trailer, as well as the various shorter edits, each version in five different languages.
The Teaser Trailer
The Teaser Trailer was created by Blur Studios as the marketing kickoff for Bioshock 2. I did all the sound design, music editing, and mixing for this trailer.